Thursday, October 29, 2009

MakeHair utility WIP


So here is the deal.. for reasons, that manuel can explain better than I.. we decided to have makehair preview hairs as quad-strips instead of bezier curve..

Some questions are posed on how the user is supposed to work with the whole hair modelling. For me (as it is easier to program, and I am just very very lazy) I thought of having a button "Preview Ribbons" that shows us the "ribbons" from a .hair file that we have loaded (loading however would show us curves) then when the user actually wants to model the hair manually he re-clicks preview Ribbons and that deletes all the ribbons and he can work with the curve-guides instead. Comments would be appreciated.

I havent shown to the public what the collision detector for hairs that I programmed could do.. I'll put it up in the next post (manuel asked me to put the work on collision detection on hold until after the coming new release). I personally think that the collision detection works fine enough for curves, the next step would be meshes (i.e. things like clothes). 

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