The HM6 mesh make possible very realistic results. We are working to improve all macrotargets. The image below show the new male model (just finished) with and without the "heavy muscle" morph.
I have a couple of questions: 1) Will MakeHuman have the human skeleton too? 2) Will it be possible to model bodies with straight spine? I want to make some programs for illustration of processes during meditation, and S-shaped spine is not suitable for that.
That doesnt really get the same result, when I use some of the custom targets it looks closer to the screenshot above but not really, so Im guessing there's a particular morph target to use but I dont know which one.
Yes, because this was the old ultra muscular man target. The current one is more realistic (based on a real scan) but less exaggerate. I've to restore it, keeping the realism.
Wow! It really does look great. You guys are doing a great job, and it's very much appreciated!
ReplyDeleteThanks, but I'm not satisfied by the bodybuider shoulder...I'm modifying it right now...
ReplyDeletegood stuff man...impressed...
ReplyDeletewhen do you think that the new release will be online?
thx and keep up the good work.
adrian
alpha4 will be ready for Christmas.
ReplyDeleteAh, the improved exaggerated bodybuilder: http://www.makehuman.org/download/bodybuilder.jpg
Hi guys,
ReplyDeleteI like your product very much.
I have a couple of questions:
1) Will MakeHuman have the human skeleton too?
2) Will it be possible to model bodies with straight spine? I want to make some programs for illustration of processes during meditation, and S-shaped spine is not suitable
for that.
Awesome work.
ReplyDeleteI was wondering where to get this target file or which one did you use. I would like to make an exaggerated muscular character.
Drag both weight and muscle sliders to the right.
ReplyDeleteWhich Muscle slider?
ReplyDeleteTone it's called at the moment I think.
ReplyDeleteThat doesnt really get the same result, when I use some of the custom targets it looks closer to the screenshot above but not really, so Im guessing there's a particular morph target to use but I dont know which one.
ReplyDeleteYes, because this was the old ultra muscular man target. The current one is more realistic (based on a real scan) but less exaggerate. I've to restore it, keeping the realism.
ReplyDelete