We get hairs preview when choosing the hair from the libraries menu. Currently there are 4 hairs. In short time we will also hopefully have the chance for editing hairstyles. Collision detection will be applied when the base figure changes pose. Things are looking bright :) I expect hair preview to be available in alpha 5.
As a BlenderHead, I just have to ask: "Is the Makehuman hair system going to be compatible with Blender?" I'm assuming that the next generation of exports will also have hair. At least on the head!
the idea is to have the option to extract the hair as a wavefront .obj file. I will give the user two options: Extract as .obj: 1. Extract as bspline curves 2. Extract as Mesh strips
In alpha5 hairs will be extracted as a separate file than the base.
It is not so easy to import hair into Blender. I have managed to import hair files into 2.49b, but only as curves. AFAIU, it is not possible to build edited particle hair from python in 2.49b. Non-edited particles are ok, but not what we want. Hopefully it should be possible in 2.50.
Blender hair as mesh can be imported in 2.49b.. but you must have the write import_obj.py file. Apparently the import_obj.py that comes with the windows installation has some bugs so we cant import the mesh. I copied the import_obj.py file that comes with the linux installation of 2.49b and I was able to import meshes as well. I might write something about it soon
As a BlenderHead, I just have to ask: "Is the Makehuman hair system going to be compatible with Blender?" I'm assuming that the next generation of exports will also have hair. At least on the head!
ReplyDeletethe idea is to have the option to extract the hair as a wavefront .obj file. I will give the user two options:
ReplyDeleteExtract as .obj:
1. Extract as bspline curves
2. Extract as Mesh strips
In alpha5 hairs will be extracted as a separate file than the base.
It is not so easy to import hair into Blender. I have managed to import hair files into 2.49b, but only as curves. AFAIU, it is not possible to build edited particle hair from python in 2.49b. Non-edited particles are ok, but not what we want. Hopefully it should be possible in 2.50.
ReplyDeleteBlender hair as mesh can be imported in 2.49b.. but you must have the write import_obj.py file. Apparently the import_obj.py that comes with the windows installation has some bugs so we cant import the mesh. I copied the import_obj.py file that comes with the linux installation of 2.49b and I was able to import meshes as well. I might write something about it soon
ReplyDelete