Friday, April 1, 2011

MakeHuman 1.0 alpha 6

Today we announce the release of MakeHuman 1.0 alpha 6.

Download:
https://sites.google.com/site/makehumandocs/download

Linux version coming soon.
Unfortunately we can't provide OSX version for this release, due to a lack of osx maintainers.

New/improved features

  • NEW: Texture chooser
  • ETHNIC MODE: partially restored
  • ETHNIC MODE: Save/load of skin texture, modified ethnics to use correct texture at load.
  • NEW: Expressions plugin
  • NEW: Randomize plugin
  • MEASURE MODE: sliders hide/show clicking on human zones
  • GUI: better design
  • GUI: Small font text, Sharp fonts (on default size)NEW: Background tools.
  • VARIOUS: Fourier tool.
  • MHX: mhx importer v 1.0.4. New way to assign vertex groups.
  • MHX: Mhx rig redesign: FK and IK bones removed.
  • COLLADA: Simplified Collada export. The skeleton does not look so good in Blender, but is more correct.
  • MEASURE MODE: save measurement
  • GUI: Show angle when sliding
  • GUI: Wire button
  • OBJ: Better obj export, without diamonds option
  • OBJ: Custom obj exporter which makes better UVs than the standard one.
  • GUI: New fileselector (WIP)
  • GUI: Camera key navigation
  • GUI: Added export eyebrows option, layout cleanup
  • MHX: Introduced spline ik for the spine as an option.
  • MHX: Removed hooks for spine spline IK because it caused cyclical errors. Euler angles and better weight painting for legs.
  • GUI: nicer color control
  • GUI: speeds up camera movement when holding shift.
  • MHX: Pose tool: Toggle button for properties, layer visibility panel, lipsync autokey-button aware.
  • Using separate bone layers for left and right sides. MHX importer: filter file extensions. MHX export even if proxy.cfg is missing.
  • GENERAL: Persistent settings
  • NEW: Catmull Clark subdivision (to use as preview and export option, not realtime)
  • GUI: Better opengl lighting
  • GUI: Adds a statistics box in measurement
  • NEW: skeleton visualizer
  • EXPERIMENTAL: pose2 for experimenting deforming without shapekeys
  • EXPERIMENTAL: bvh player (to test bvh loading)


Bugfix

  • Repaired some modelling bugs
  • MODELLING: makesymm now work fine
  • MHX: Custom shapes: unused removed, simplified. Fix for Blender ChildOf bug was gone. Restored. MHX: Limits for hip bone
  • MHX: Modication of game rigs.
  • MHX: Fixed bug with proxy parenting.
  • GENERAL: Fixes unicode bug reported here http://www.makehuman.org/forum/viewtopic.php?f=3&t=1544&sid=28d6345523f1d14ecd76a5806c6ceeb6
  • GENERAL: Unicode problems
  • MHX: Export of mesh-deform cage works again.
  • OBJ: Fix texture export for obj
  • GENERAL: Fixes the first click not working problem
  • GENERAL: Huge API cleanup, removes a lot of unnecessary or unused methods
  • GENERAL: Rewrote callback mechanism for SDL events to python
  • GENERAL:  Delayed/asynchronous method calling
  • GENERAL:-Reworked startup procedure to be less blocking and to show the progress more accurately
  • MODELLING: bugfix in a young male teeth
  • COLLADA: Two degenerate quads were combined into a single one at Collada export. The fix was needed for subdiv in Mudbox according to illincrux
  • MHX: Fixed non-moving mesh bug reported by mcc
  • STL: fixed stl (stereolithography) export, added subdivide option
  • MD5. Fixed md5 export to use quads as source
  • API: Removes the need to pass texture size, texture cache uses Texture objects instead of texture id's now. mh.loadTexture will be obsoleted.

8 comments:

  1. April 1st posts always make me nervous ... but hopefully this is good news.

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  2. Yeah. Please note that this is the last release with the current code base. All future versions will be build upon C# and .NET

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  3. Thanks to Joel, linux versions are online, and thanks to Peter, the OSX binary is ready too.

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  4. I see a big improvement with speed of MH. Processing now is several times faster and it's quite nice to use MH now. Great job guys!

    Not a big deal, but I noticed that MH still uses the old favicon ;-)

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  5. Hi! Can you please make the OSX version as soon as possible?

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  6. There has been an OSX version since the 2nd of April.

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