Linux version coming soon.
Unfortunately we can't provide OSX version for this release, due to a lack of osx maintainers.
- NEW: Texture chooser
- ETHNIC MODE: partially restored
- ETHNIC MODE: Save/load of skin texture, modified ethnics to use correct texture at load.
- NEW: Expressions plugin
- NEW: Randomize plugin
- MEASURE MODE: sliders hide/show clicking on human zones
- GUI: better design
- GUI: Small font text, Sharp fonts (on default size)NEW: Background tools.
- VARIOUS: Fourier tool.
- MHX: mhx importer v 1.0.4. New way to assign vertex groups.
- MHX: Mhx rig redesign: FK and IK bones removed.
- COLLADA: Simplified Collada export. The skeleton does not look so good in Blender, but is more correct.
- MEASURE MODE: save measurement
- GUI: Show angle when sliding
- GUI: Wire button
- OBJ: Better obj export, without diamonds option
- OBJ: Custom obj exporter which makes better UVs than the standard one.
- GUI: New fileselector (WIP)
- GUI: Camera key navigation
- GUI: Added export eyebrows option, layout cleanup
- MHX: Introduced spline ik for the spine as an option.
- MHX: Removed hooks for spine spline IK because it caused cyclical errors. Euler angles and better weight painting for legs.
- GUI: nicer color control
- GUI: speeds up camera movement when holding shift.
- MHX: Pose tool: Toggle button for properties, layer visibility panel, lipsync autokey-button aware.
- Using separate bone layers for left and right sides. MHX importer: filter file extensions. MHX export even if proxy.cfg is missing.
- GENERAL: Persistent settings
- NEW: Catmull Clark subdivision (to use as preview and export option, not realtime)
- GUI: Better opengl lighting
- GUI: Adds a statistics box in measurement
- NEW: skeleton visualizer
- EXPERIMENTAL: pose2 for experimenting deforming without shapekeys
- EXPERIMENTAL: bvh player (to test bvh loading)
- Repaired some modelling bugs
- MODELLING: makesymm now work fine
- MHX: Custom shapes: unused removed, simplified. Fix for Blender ChildOf bug was gone. Restored. MHX: Limits for hip bone
- MHX: Modication of game rigs.
- MHX: Fixed bug with proxy parenting.
- GENERAL: Fixes unicode bug reported here http://www.makehuman.org/forum/viewtopic.php?f=3&t=1544&sid=28d6345523f1d14ecd76a5806c6ceeb6
- GENERAL: Unicode problems
- MHX: Export of mesh-deform cage works again.
- OBJ: Fix texture export for obj
- GENERAL: Fixes the first click not working problem
- GENERAL: Huge API cleanup, removes a lot of unnecessary or unused methods
- GENERAL: Rewrote callback mechanism for SDL events to python
- GENERAL: Delayed/asynchronous method calling
- GENERAL:-Reworked startup procedure to be less blocking and to show the progress more accurately
- MODELLING: bugfix in a young male teeth
- COLLADA: Two degenerate quads were combined into a single one at Collada export. The fix was needed for subdiv in Mudbox according to illincrux
- MHX: Fixed non-moving mesh bug reported by mcc
- STL: fixed stl (stereolithography) export, added subdivide option
- MD5. Fixed md5 export to use quads as source
- API: Removes the need to pass texture size, texture cache uses Texture objects instead of texture id's now. mh.loadTexture will be obsoleted.