Treating hair as clothes leads to a nice side effect: hair can be included in mhx export. By default the character is exported with curly hair, but this setting can be changed in the configuration file proxy.cfg, located (at least on Windows and Linux) in the MakeHuman program folder. The right picture was rendered in Blender, with no tweaking except for a subsurf modifier on the hair.

For serious posing with a long-haired character in Blender it is probably necessary to add extra bones and reweight the hair.
Excellent work. What I've been doing is to parent the hair object to the armature, rather than the base mesh in Blender; that way, changes in hair style are very easy. Will Makehuman use the Cloth modifier for the hair ( I call it the wig template)?
ReplyDeleteJust a thought: How about assigning a few vertices for "pinning" so one can run cloth simulation on the hair and have it fall naturally around shoulders etc?
ReplyDeleteI don't expect to do more on this in the foreseeable future. The primary task was to fit hair to the mesh in MH; that it took very little extra effort to make it exportable was a nice bonus.
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